Tag Archives: mobile

Creating a Test Lab for Mobile Apps Testing – Part 2

In Part 1 of this series, I introduced some ideas on building a physical test lab for testing mobile apps. In part 2, I expand on those ideas.


You will want a clean, dry, secure storage area for devices to be kept in when not in use. I’ve used a drawer that locks with toolbox liner at the bottom to protect the cases and keep them from moving around. Here is an example: toolbox liner. The devices are small and disappear easily, so secure storage is a must.

Set up a sign-out sheet with each device noted by OS, version and serial number. Also create tags for each power/sync cable for each device so they can be kept track of if they leave the test lab. I used a label maker for this. There is nothing worse than losing your hard-earned test devices to other groups, or not having devices around when you need them. Cables disappear the most, so you need to make ownership for your lab visible. Think of the washroom key for a service station on the side of a busy road – the small key is often connected to something larger to make it more visible to help prevent it from getting lost. I always chuckle when I see a key on a chain with a hubcap attached, and I try to make my lab cables visible in some easily identifiable way.

Power Station

You will need access to power to charge the devices so they are available for testing when you are. It’s incredibly frustrating when you are getting ready to test on a device and find out that the battery is dead. If you can’t get power into your device storage area, set up a charging station in the lab.

Set aside counter or desk space near a power source, and add the following:

  • at least one power bar to plug in multiple devices
  • several power cables for the devices
  • toolbox liner or something similar on the surface to keep them from moving around

Lab PCs

You will need computers to manage the devices for testing, troubleshooting and other tasks. Consider at least one machine for each platform family. Here are four popular platforms. Your team will have their own mix of devices that they are developing for. Get the most powerful workstation you can afford for each platform; mobile app development tools can be large and complex.

iOS (Apple)

You will need at least one Mac for emulators and device management, and pulling screenshots and other information from the devices. Install XCode for emulator use, Also consider installing the Network Link Conditioner to help simulate different network connection conditions with an emulator. Install the iPhone Configuration Utility for getting stack traces, managing licenses, etc.


You will need at least one machine with the Android SDK installed for managing Android devices and emulator use. Many developers use this within the Eclipse IDE, so talk to them about the correct combination of tools for your shop. The operating system doesn’t matter for Android development.

Windows Phone

If you are supporting Windows Phones, you will need a Windows machine with at least Windows 7 and the Windows Phone SDK and related tools.


The new BlackBerry SDK supports several languages and implementations, so you’ll need to find out which version to install, and what other libraries need to be installed. I don’t think OS matters, but I have seen installation instructions recommending at least Windows XP or Vista.

Wireless Broadband

Data plans or other contracts for monthly wireless broadband access are important to test. I would get a reasonable plan for each device, from at least two local telecom providers. Try a larger provider, and a smaller provider (like a discount provider) to get more variation in wireless broadband technology. There is a huge diversity in what different carriers use to deliver this to the end user, so try to get some variation


You will need internal test email addresses, and phone numbers for each smartphone for testing. Also get at least one developer license for each platform your team supports for your test lab. You will need test ids with the App Store on Apple for making purchases, or installing apps from the app store. You will likely need to do this with other stores as well such as Google Play and others for each device type you have.

Looking for ideas on how to test mobile devices? Check out my I SLICED UP FUN mnemonic to help generate ideas.

Public Workshop: Testing Mobile Applications, in Vancouver, May 25

As part of the Agile Vancouver Quality in Agile conference, I’m offering a 1 day public workshop on Testing Mobile Applications in Vancouver, BC, Canada, May 25, 2012.

I will also be speaking about testing and value during the conference on May 26.

Register here: Quality in Agile Conference Registration

Testing Mobile Applications Workshop Description

1 day tutorial by Jonathan Kohl.

Applications for smartphones and tablets are incredibly popular. Teams are facing pressure to deliver testing quickly and successfully on mobile devices. When faced with a mobile testing project, many testers find it tempting to apply the same methods and techniques used for desktop applications. Although some of these concepts transfer directly, testing mobile applications presents its own special challenges. If you follow the same practices and techniques as you have before, you will miss critical bugs. Learn how to effectively test mobile applications, and how to add more structure and organization to generate effective test ideas to exploit the capabilities and weaknesses of mobile devices. Hear first-hand experiences with testing mobile applications and discuss how to address various challenges.

Note: Participants must bring their own mobile device for course exercises. This is a hands-on course.